00:02 While CSS has focus, active, and other things that would handle most of the Events on the dom, there are some more complex scenarios. We're going to handle those with ngClass, to conditionally apply Classes. The syntax for that is ngClass, wrapped into square brackets because we're going to evaluate the right side of this.
00:21 Remember if you don't put the square brackets in, it just treats this as a string. We're going to evaluate this side. We're going to pass in an object, where the key is a name of a Class. We're going to call this Class mousedown, and on mousedown we're going to set the border to pixels solid green.
00:43 That means in our ngClass, that the left-hand side or key of this is going to be called mousedown, because this Class relates to this. The right-hand side of this, so the value of this object, is going to be a true or false statement based on whether or not we want to apply this Class.
01:02 We're going to make a property called isMousedown, and then in our events...First, I'll put an isMousedown here, then in our events we can say mousedown isMousedown true, mouseup isMousedown false. Also let's get a mouseleave isMousedown false.
01:24 When I come in here, I bring my mouse into an input and I click the mousedown, you'll see that green border. I pull the mouse up, and you'll see that border leaves. I can add that Class and remove that Class based on whether the mouse is down, or if I leave out with the mouse still down the Class is removed.
01:47 You can handle these complex stateful scenarios that you wouldn't usually have a Class for, or a pseudo Class for, to define the style, instead create a bully in to track something, and whether or not you want that style applied. Any interaction you want to define, whether it's from Events, or from timers, or things like that, you can add and remove Classes using ngClass.