VR Applications using React 360

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reactReact
^16.3.2
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4.6
172 people completed
Tomasz Łakomy
By

Tomasz Łakomy

Senior Frontend Engineer at OLX Group. His interests include React, VR, app performance and... jQuery, which he still thinks is the best library ever.

If you’ve used React, you know how it can provide smart solutions to complex problems. And how exciting that can be.

React 360 brings the same ease and enjoyability to the creation of 3D and VR experiences. It’s built on top of React with an additional set of exciting, powerful tools like surfaces, events, and native modules.

In this course, Tomasz Łakomy will show you how to use React 360 to create amazing 3D and VR experiences. You’ll build on your React foundation, using the component formatting you already know, and push it to another dimension to create web apps that can be enjoyed across mobile, desktop, and VR headsets. And you won’t need to use crazy complex tools like WebGL to do it — just React!

Following the course, you’ll be ready to use React 360 to take an idea from creation to completion in a VR app — for instance, a VR image gallery, game, web browser, or interactive story.

If you’re comfortable in React and you’re ready for something new, this course is perfect for you.

What you'll learn

  • CheckIconReact concepts: components, props, state
  • CheckIconSurfaces
  • CheckIconImage distortion
  • CheckIconRuntime
  • CheckIconModels & Entities
  • CheckIconEvents & handlers
  • CheckIconNative modules
  • CheckIconAnimations

Prerequisites

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    Know the basics of React and how to use npm

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    Have some knowledge of JavaScript and CSS

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    No math or WebGL required!

Tomasz Łakomy
By

Tomasz Łakomy

Senior Frontend Engineer at OLX Group. His interests include React, VR, app performance and... jQuery, which he still thinks is the best library ever.